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Niv. 80
Mutinous Inflorescence

A weapon the character is proficient with gains +20% ATK. A Calamity Weapon only activates its Potentials if its type is one of them.
A third type to unlock, picked from these four. Only one is active at a time, and you can switch freely between the ones already unlocked.
The Forging Insight depends on the type you want. You get it by dismantling a 5★ weapon of that type.
Tap to perform [Petit Pas], dealing Umbro DMG to enemies ahead. This counts as Melee Weapon DMG and grants {int}#1 stacks of [Symphony]. Hold to perform [Grand Jeté]. Release to end the skill early. Dash forward, dealing Umbro AoE DMG up to 5 times along the path. This counts as Melee Weapon DMG and grants {int}#1 stacks of [Symphony]. [Symphony] stacks up to {int}#2 times. At max stacks, performing [Petit Pas] or [Grand Jeté] consumes no Sanity.
Creates a [Blossom Ball] field that follows the caster. [Blossom Ball] continuously consumes Sanity, and ends when Sanity reaches 0 or when this skill is cast again. When the field ends, all [Thorns] are removed. While [Blossom Ball] is active, increases Melee Weapon CRIT DMG, grants Hitstun immunity, and triggers [Waltz] once per second.
When Melee Weapon DMG dealt by the caster lands a CRIT, the target becomes a [Courtly Marionette], and the caster gains 1 stack of [Reprise], up to {int}#1 stacks. This effect can grant [Reprise] only once at regular intervals. When the target has 6 or more stacks of [Thorns], the caster's Melee Weapon Charged Attack is replaced with [Finale].
Morale
+0.06Morale
+0.09Weapon CRIT Chance
+0.2Weapon CRIT Chance
+0.3