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Raising a Geniemon
An equipped Geniemon grants a passive bonus to the whole party, plus up to four Traits stacked on top. Raising one is therefore two jobs: the creature itself, and the Traits it carries.
Levels 1 to 6029 TraitsFuse three into one
- 1Levelling upFrom level 1 to level 60, and the ascensions that open Trait slots.
- 2The Geniemon's own passiveThe bonus each species carries, and what really separates a shining variant from an ordinary one.
- 3TraitsWhat a Trait is, and why a Geniemon you never field is not a useless Geniemon.
- 4Geniemon TrainingPassing a Trait from one Geniemon to another, raising its level, locking a slot.
- 5Fusing to raise rarityThree identical Traits make one of the rarity above: the exact count, and the seven exceptions.
- 6The Geniemon shopThe Bounty Commissions exchange, its two stacked currencies, and what you can choose there.
- 7Traits, category by categoryAll 29 Traits, sorted into the game's own four categories, with their effect and rarities.





