Back to listDemon Wedge Guide
How Demon Wedges work
In game, Demon Wedges may also appear under the technical name MOD in some data. This page explains the key fields used across the site: level, affinity, tolerance, dynamic effects and asset mapping.
Levels 0 → MaxLevelTolerance = Cost + Level × CostChangeTranslations EN/FR/…Gameplay reference info
- 1Structure of a Demon WedgeWhat a piece is made of, and the three markers for reading its sheet.
- 2Affinities, polarities and compatibilitiesPolarities, elements and compatibilities: the three icon families, and what they impose.
- 3Levels, values and toleranceWhat a level changes in the values, and what the piece costs in tolerance.
- 4Tracks and the Track-Shift ModuleA piece's track, the cost it decides, and the module that moves it.
- 5The coreThe centre slot, which follows different rules from the other eight.
- 6StackingWhich pieces stack, which do not, and the trap of shared icons.
- 7Reading a Demon Wedge at a glance on the siteReading a piece on the site in three steps, and what the sheets show.





