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WEAPON #20298
Ranged Weapons
★★★★★
Potentials unlock as the weapon's smelting level rises (0 → 5), itself capped by the Calamity Furnace. A Potential only takes effect if the weapon type matches the character's proficiency.
Fusion level
0 / 5
Unlocked potentials
1 / 10
Technical subtype
Hyper
Pick a character to see the recommended order. At each tier from I to IV, the first Potential taken is free; the other costs materials.
The recommended order is not documented yet for this build.
Potential tree
1/10
Smelting level 0
Bloodstain: Metamorphosis
Dealing damage with this weapon grants 1 Calamity, up to 200. When Calamity reaches 100 or higher, 100 Calamity is automatically consumed, granting 1 stacks of [Eclosion], up to 10 stacks. When bullets fired by this weapon deal damage, 1 stack of [Eclosion] is consumed to deal an additional 500% Calamity damage to the target. This counts as Ranged Weapon DMG.
Required materials
No material required



Maximises Trigger Probability: with Trammel · Surplus, anything beyond 100% is converted into Overflow. The rest goes to CRIT Chance and CRIT Damage.
One who bore this weapon was a weaver, granted it by Father Ask in honour of his ingenuity. The garments he wove shimmered like morning dew upon flowers and seafoam upon rolling waves. He brought beauty into the world and watched people commit every manner of folly in pursuit of it. In time, he grew bored. He held a banquet and unveiled a feathered robe of unrivalled splendour, declaring that only the last guest standing could claim it. And so the guests turned on one another, slashing and hacking until the hall ran red — and before dawn, the weaver too was swallowed by the bloodshed.
Weapon Potentials can be unlocked through Calamity Smelting. A Potential only takes effect if the character's weapon proficiency matches this weapon's type.