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HyperWeapon / Calamity Fusion

Understanding calamity weapons

In the game data, a calamity weapon is a weapon whose technical subtype is Hyper. It has a Calamity Fusion progression from 0 to 5, Weapon Potentials, and one strict rule: the Potential only works if the character masters that weapon type.

Catalogue

4

Hyper weapons out of 68 local weapons

Fusion

0-5

tiers exposed by HyperWeaponCardLevel

1 calamity weapon max per characterPotential active only with the signature weaponSeparate weapon Demon Wedge builds
Calamity arsenal
Active sheet
Perpetual Strife

Perpetual Strife

Perpetual Strife

Melee WeaponsPolearmWeaponSubType: Hyper

One who bore this weapon was a warrior, granted it by Father Ask in honour of his valour. He sought ever mightier foes, sending challenge after challenge to distant lands. His name became a byword for strength, until at last he could no longer live without battle. War granted him no release. He fell within it — an arena without victor or end. The bodies of friend and foe alike became his salvation, and his own blood his final elegy.

Open the full sheet
ATK22 -> 276
ATK typePsionic
Crit rate20%
Crit damage210%
Fusion

Tier Base

Weapon obtained

The weapon is equippable and its base potential exists, but the forge path is not upgraded yet.

Known potentials unlocked: 1

Potentials · Perpetual Strife
Adjust the Fusion track (tier Base) to lock / unlock

Potential tree

1/10
0
I
II
III
IV
V

Potentiel · Palier 0

Ceaseless – Expedition

Dealing damage with this weapon grants 1 Calamity. When a Plunging Attack or Sliding Attack deals damage, gain 1 additional Calamity. Calamity is capped at 100. When Calamity reaches its cap, all Calamity is consumed to trigger [Parting Requiem] once, dealing 1000% Calamity damage to enemies within 10 m. This counts as Melee Weapon DMG.

Calamity Fusion

Calamity Fusion raises the weapon's fusion level. The local tables expose tiers 1 to 5 via HyperWeaponCardLevel.

Weapon Potentials

Potentials are unlocked through fusion. In the game text, they only take effect if the weapon type matches the character's signature weapon.

Equip limit

The UI text states that a character can equip only one Calamity Weapon at a time.

Not a Consonance

Calamity weapons are the Hyper weapons. The *Ultra keys in Demon Wedges refer to Consonance weapons.

Selected tier cost

The costs below come from the HyperWeaponCardLevel table. Steel weapons currently expose a minimal Phoxene cost in the local data.

No fusion cost for tier 0.
Linked Demon Wedges

The site's weapon sheet can display a canonical Demon Wedge build. For Perpetual Strife, the compatible pool is UI_Armory_Meleeweapon, i.e. Melee weapon Demon Wedges.

Melee

106

Ranged

94

Melee Consonance

47

Ranged Consonance

41

Reading the local data

Weapon

WeaponSubType = Hyper identifies calamity weapons. That is the signal used for this sheet.

BattleWeapon

Combat stats come from BattleWeapon: ATK, ATK type, crit and potential-related bonuses.

SkillTree

HyperWeaponSkillTree describes the known potential branches for Perpetual Conflict and Requiem of Thorns.

CardLevel

HyperWeaponCardLevel gives the fusion tiers, furnace conditions and resources.