Skip to main content
DNA
DNA v1.7
Building a Calamity Weapon

1 / 8

Three rules to know going in

An upgrade path of its own

Calamity Weapons have their own progression and their own effects. Every hit builds Calamity; once the gauge fills, it empties at once to trigger the weapon's signature effect.

One per character

The game is explicit: a character can equip only one Calamity Weapon at a time. Two characters can each carry one, but you never stack two on the same character.

Tied to weapon proficiency

Potentials only take effect if the weapon type matches the character's proficiency. A Calamity polearm in the hands of someone who does not wield polearms is still a weapon, but its tree does nothing.