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DNA
DNA v1.7
Building a Calamity Weapon

6 / 8

Choosing your path

Since the first Potential at each tier is free, the question is not “which branch” but “which one do I take for free, four times”. The tiers are not equal: the first decides everything, the rest follow your playstyle.

  • Tier I — the calamity source. The decisive pick: a source the character never triggers is a dead Potential.
  • Tier II — a raw stat. Skill Intensity if the damage comes from skills, ATK if it comes from the weapon.
  • Tier III — a conditional amplifier. Charged versus normal attacks, summoning versus consuming: take the condition you meet.
  • Tier IV — the second stat. Same reading as tier II, with what is left.
  • Perpetual Strife is built on summons: familiars generate calamity and inherit your attributes.
  • Sovereign Ember amplifies the melee consonance weapon, from charged attacks to crit rate.
  • Sanguine Plume revolves around HP and Elemental Disorder, ending on Max HP +300%.
  • Thorned Requiem turns Combo points into [Extinction], harder and harder.

The recommended order for a given character is shown on their page, under the weapon, right on the tree.