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Choosing your path
Since the first Potential at each tier is free, the question is not “which branch” but “which one do I take for free, four times”. The tiers are not equal: the first decides everything, the rest follow your playstyle.
- Tier I — the calamity source. The decisive pick: a source the character never triggers is a dead Potential.
- Tier II — a raw stat. Skill Intensity if the damage comes from skills, ATK if it comes from the weapon.
- Tier III — a conditional amplifier. Charged versus normal attacks, summoning versus consuming: take the condition you meet.
- Tier IV — the second stat. Same reading as tier II, with what is left.
- Perpetual Strife is built on summons: familiars generate calamity and inherit your attributes.
- Sovereign Ember amplifies the melee consonance weapon, from charged attacks to crit rate.
- Sanguine Plume revolves around HP and Elemental Disorder, ending on Max HP +300%.
- Thorned Requiem turns Combo points into [Extinction], harder and harder.
The recommended order for a given character is shown on their page, under the weapon, right on the tree.





